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String
The ID used to match other cards with the same name but different class.
String
The rarity of the asset. Can be Common, Uncommon, Rare, Legendary, or Prime.
String
The card class. Can be Art Card, Asset, Card Back, FE, Masterpiece, PL, or SE.
String
The total supply of this individual asset.
String
The Parallel the asset belongs to.
String
The energy used to play in-game.
String
The damage dealt when engaged in combat.
String
The possible damage received before being destroyed.
String
The card type. Can be Effect, Relic, Unit, Upgrade or Paragon.
String
The card subtype. Can be Pirate, Vehicle or Clone.
String
The description of the card’s in-game abilities.
String
The description of the card’s passive ability.
String
The asset description, sourced off-chain. Usually equal to the asset’s on-chain description.
String
The expansion used for naming base and expansion sets.
String
The paraset the asset belongs to.
String
The artist name.

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