The ID used to match other cards with the same name but different class.
The rarity of the asset. Can be Common, Uncommon, Rare, Legendary, or Prime.
The card class. Can be Art Card, Asset, Card Back, FE, Masterpiece, PL, or SE.
The total supply of this individual asset.
The Parallel the asset belongs to.
The energy used to play in-game.
The damage dealt when engaged in combat.
The possible damage received before being destroyed.
The card type. Can be Effect, Relic, Unit, Upgrade or Paragon.
The card subtype. Can be Pirate, Vehicle or Clone.
The description of the card’s in-game abilities.
The description of the card’s passive ability.
The asset description, sourced off-chain. Usually equal to the asset’s on-chain description.
The expansion used for naming base and expansion sets.
The paraset the asset belongs to.