The rarity of the asset. Can be Common, Uncommon, Rare, Legendary, or Prime.
The Parallel the asset belongs to.
The energy used to play in-game.
The damage dealt when engaged in combat.
The possible damage received before being destroyed.
The card type. Can be Effect, Relic, Unit, Upgrade or Paragon.
The card subtype. Can be Pirate, Vehicle or Clone.
The description of the cardโs in-game abilities.
The description of the cardโs passive ability.