The rarity of the asset. Can be
Common, Uncommon, Rare, Legendary, or Prime.The Parallel the asset belongs to.
The energy used to play in-game.
The damage dealt when engaged in combat.
The possible damage received before being destroyed.
The card type. Can be
Effect, Relic, Unit, Upgrade or Paragon.The card subtype. Can be
Pirate, Vehicle or Clone.The description of the card’s in-game abilities.
The description of the card’s passive ability.